
Somehow Postal 2: Share the Pain makes even me want to donate money to Joe Lieberman, Tipper Gore and every other group that has ever protested game violence. At least, it was during the times I was able to find people to play with. Lag-wise, Share the Pain wasn't the smoothest running game I've played, but it was playable. If the lack of any new offerings doesn't get to you, the lack of gameplay will. Grab has players collecting bags and becoming stronger with each one. Snatch is a Capture the Flag variant where the flag is actually a half-naked woman who piggybacks whoever captures her. In addition to the now standard Single and Team Deathmatch modes, Share the Pain offers two play types. Play modes offer little variety and nothing we haven't already seen done to death. Share the Pain's multiplayer options are like stepping back into the first days on online gaming. Other models include an ATF Officer, a priest and Osama Bin Laden. The strategic possibilities of such a small target have not gone overlooked. Hell, not only do you get to use him, but he is also the most interesting player type in the game since he is half the size of everyone else.

What I really liked about multiplayer was that you get to use the Gary Coleman model in multiplayer. Much like the original release, Multiplayer tries to get away with sticking as much sophomoric, offending 'humor' into the game without actually working on the game first. This isn't saying much because even a tax audit is more fun when compared to Postal 2's single-player mode. For expanded info on the Single-player mode, refer to the link above.Ĭompared the Single-player mode, the new Multiplayer mode is actually fun. The biggest draw to the game is the addition of a Multiplayer mode something the original game was sorely lacking. Two new maps, Tora Bora and Underhub, have also been included and provide nice, big areas to explore. In addition to faster load times, players will also have a chance to wield the WMD, a rocket launcher which releases clouds of gas upon impact.
#Postal 2 share the pain unboxing Patch#
Share the Pain expands on the game by including elements from the patch that was released a few months ago. Once again, Postal 2: Share the Pain puts you in the role of Postal Guy, a recently fired computer programmer who decides to implement his own form of therapy. These complaints aside, what sound you are given is pretty good. The voice of Postal Guy doesn't really fit his character. There's really no music to be found, so expect to run around in complete silence. Sound is rather disappointing throughout. Long load times, which plagued the original release, have been fixed.

#Postal 2 share the pain unboxing Pc#
Even with a PC that is beyond the game's recommended specs (something I was missing the last time I encountered Postal 2), the game still looks subpar. To the game's credit, the environments are nice and big, but there's really not much to see. Character models still move with the stiff grace of a wooden Indian only to become rag dolls on death.

Players are still subjected to the drab, dirty rathole named, fittingly enough, Paradise. The scenery and sounds of Postal 2 are largely unchanged, so check my previous review of the game for a quick rundown of what you may have missed. However, even a more 'complete' game doesn't mean it is a good one. Case in point, Postal 2: Share the Pain, which is the game that should have released last year but wasn't. I don't mind a patch here or there to optimize a few things, but when you're adding things to the game and basically making the game what it should have been at launch, I have a problem. This is one of the reasons I have, for years, been turned off of PC games. Unlike console titles, which pretty much need to be completed before shipping (although a few titles will certainly make you wonder), PC titles seem to ship whenever the publisher decides to ship it.
